| Menu "Temple of a Thousand Doors" | |
| This is the place where you will start. Here, you can select the level you want to play for your initial experience with the controls.When you play it for the first time, you will have to start at Level 1. Follow the stony way where you will see a particle effect, it’s a teleporter. As soon as you have played through the other levels,>you can immediately start in the level where you have been using the teleporter. Well then, let’s go to level 1: “Mountain of Destiny”. |
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| Level 1 "Mountain of Destiny" | |
| First you should talk to the Aristo. He is in front of his temple. You’ll know what you have to do in order to get the Auryn back. He will tell you about his lost brothers and ask you to find them. You are a nice person and so you’ll be looking for them. |
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| On your search you will find this place: Jump plates one by one, or use your power to make a super-jump while standing on the first plate. Don’t forget that they are moving plates! After this, you will find the great "Stonebiter". |
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| The giant "Stonebiter" tells you how to get the real Auryn back. You will have to reach the great Oracle on the top of "The Wandering Mountain." After you have found at least 5 power balls and the lost brothers, you can step into the opened sewer door to slip into the next level. | ![]() ![]() |
| Level 2 "Gaya´s Lava Dungeons" | |
| Talk to Turid to know what went wrong in this dungeon. The relay far down in the dungeon suddenly went offline. He gives you the opportunity to fix it or he won’t show you the exit from his cave. |
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| On your way you will meet this area. My advice is: Walk slowly or perform several perfect super-jumps to get to the other side. |
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| Next difficult area is this one: Here you should wait for the turning platform. Jump onto the horizontal stick and stay on the small platform in the middle to wait for the second turning stick and perform the same as you have just done. |
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| After several dangerous and exciting areas you will be at the relay. Just use the switch near the relay to give it the full power again. |
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| After this you should visit the Turid to use the teleporter he activated for you to reach the next stage: "Singing Tree Country". | ![]() |
| Level 3 "Singing Tree Country" | |
| After the corner and the small tunnel you will find this icy room. Like before, better jump for your own safety, from one platform to the next. Then turn the switch and jump onto the moving ice rock to reach the doors. |
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| Somewhere you will meet the "Erdwins", a kind of Fantasian animal.They love
fruits but they get very angry if someone tries to take away their yummy food… Looks like they don’t know what to do with the switch. Perhaps you could trade it for a fruit. |
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| After leaving the Erdwins´ cave, you will face the ghostlike singing trees.
They want you to sing the melody for them, so they can rest in peace. Well, try to sing the desired melody for them. |
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| Use the buttons at the ancient trees. Advice: Remember the melody you just heard from the ghosts. | ![]() |
| Ah ha! There is someone who has a fruit and is ready to trade for it. It’s a "Borkentroll" who needs some water to satisfy his thirst. Go behind the Borkentroll and open the door. |
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| After giving the Borkentroll the bucket of water and trading the switch for a
fruit at the Erdwins, you can open the door where the switch was missed. Don’t forget to pull off the stone near the big flower. Pulling off the stone in the dark background helps the flower to bloom. |
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| When the flower has opened, jump into it to reach the next level. | ![]() |
| Level 4 "The Wandering Mountain" | |
| You start from the flower that brought you to this part of Fantasia. | ![]() |
| Talk to Amalia, she is very nice and will invite you to her home… Well, besides her “beauty,” she seems to be a nice old woman… She lets you drink her green slimy soup and you suddenly get dizzy and tired. After turning around and looking to the clock you fall into a nightmare. |
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| Level 5 "Urwerk" | |
| First pick up the respawn point and try to find the exit. | ![]() |
| Watch your steps in this level! | ![]() |
| There are lots of exciting jump and run sequences waiting for you. Find the exit to escape from this nightmare. |
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| "Escaped from the Urwerk" | |
| Get out of that house and try to climb up the mountain. Advice for this level
is to wait and jump at the right moment; super-jumps are very useful here. Jump onto the moving mixer and wait until you see a reachable platform. Don’t make hasty jumps, otherwise you will fall off quickly. |
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| Good, after several difficult but exciting jump and runs you will have to catch the right timing at those flamethrowers. Don’t get yourself burned like a Peking duck! | ![]() |
| Find your way to this teleporter, if you have at least 5 power balls you can activate it to beam you up to the Oracle. | ![]() |
| The Oracle tells you how to bring the split Auryns back to one piece. You will have to get all 10 power balls in every level, then the way to "The Labyrinth of Time" will be opened in the "Temple of a Thousand Doors". |
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| Level 6 "Labyrinth of Time" | |
| This is a fantastic level, run and catch ‘em all. | ![]() |
| Catch all 50 Auryns and reach the teleporter at the end of this level. You will see a big picture on screen that counts every piece of the Auryn you catch so you know how many of them you are still missing. After having collected all 50 pieces you will hear a special sound. Run to the teleporter at the end of this “Labyrinth of Time”. |
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| Congratulations! You have finished the game. Enjoy the beautiful and fantastic outtro. | ![]() |